This mini-game lasts 2 rounds. To do so, you must return to the mining village of Colter, where the game prologue took place. Up far north in Roanoke Ridge at the top of the map, Doverhill is in the small outcropping. His name is Marko Dragic and he is an inventor of a lot of new technological innovations. Following Dragic's death, you can actually find Dragic's robot atop the mountains in the Grizzlies, muttering "Papa" to itself. Unlocked: Complete Chapter 4’s “The Joys of Civilization” – This mission is available between 6am and 6pm only. Here, the control panel will be a little puzzle. Here you'll meet the inventor who is about to present his latest contraption to an investor, Mr. Marcelle. Repeat the same task on moving sailboats and destroy them. The first one will be near the quest marker, the second is at the top of the hill ahead of the first, and the third is east of the second by a tree. Take a look at the console with three switches located on the upper balcony. Use the ladder. In the first part, Arthur has to control a remote submarine twice. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. Close. The invention is a small remote-controlled model submarine that can fire explosive torpedoes. Posted by 2 years ago. Before the presentation kicks off, another man interrupts and berates Dragic in front of Marcelle in an attempt to discredit him. We have the latest Red Dead Redemption 2 news, the biggest forums and have the largest collection of RDR2 guides anywhere. Spin Arthur until the detector’s lamp starts pulsing with the highest frequency – this informs you that you are moving in the right direction. You will need to place lightning conductors in electrostatic fields. Pull them by following the order presented in the picture above – the left switch, the right switch, the middle switch. Watch out for the mines and stay away from explosions. Return back to Marko once all three are placed. Thanks to that you know that Arthur is in the right spot – press the button displayed on the screen to place a lightning conductor. Next, climb the tower opposite the lab entrance and inspect the switching array. No wanted level or bounty in the area. The quest marker should appear near the small pond in Saint Denis. The invitation should arrive about 24 hours after the completion of the first part of the task. Home » Guides » Red Dead Redemption 2 – A Bright Bouncing Boy Walkthrough. It is on a cliff northwest of Colter, and there are footsteps nearby to help you find it. Then start climbing to the top of a neighboring mountain. Marko Dragic is a stranger who will start giving you missions early in Chapter 4. The mines in the pond are magnetic and if you move too near them, they will follow you. Before the presentation kicks off, another man interrupts and berates Dragic in front of Marcelle in an attempt to discredit him. He is located at the pond in the park. Return back to the lab. The first meeting with the professor can happen after making enough progress in chapter 4. To start the "A Bright Bouncing Boy" mission, visit Saint Denis once you reach Chapter 4. Go down. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. Marcelle agrees to give the invention a chance, but only if someone unfamiliar with it operates it to prevent any foul play, and that's where Arthur comes into the picture. He wants to demonstrate his new remote-controlled gear to some potential investors. RDR2.org is your #1 source for all things related to Red Dead Redemption 2. The accurate pronunciation has a harder G and a CH sound at the end, denoted by the ć. If you visit Dragic's laboratory some time later, you'll find the poor inventor killed inside, and the robot missing. The second mission involving Marko Dragic needs Arthur Morgan to generate power for his latest experiment. Visit Marko during the thunderstorm between 10pm and 5am in the northwestern corner of the map. To do so, you must return to the mining village of Colter, where the game prologue took place. Destroy the targets, and go back to the “port”. Then start climbing to the top of a neighboring mountain. This channels the conducted electricity into the laboratory. Red Dead Redemption 2 – Komplettlösung: alle Hauptmissionen, Nebenmissionen, Sammelobjekte, Gold-Wertung – Komplettlösung bei Gameswelt One is located in front of your starting point, the second up the hill northwest of the first one, and the third lies to the east of the second. Once you've successfully destroyed both waves, Marcelle is impressed with the technology. Red Dead Redemption 2: How to Discover the Fate of Marko Dragic. His first mission will involve you piloting a prototype submarine around the lake. Ihr könnt ihn im Südwesten von Saint Denis entdecken, … Dazu müsst ihr mit der fremden Person Marko Dragicsprechen. Eine der Fremden-Missionen in Red Dead 2 dreht sich um die tragische Figur des Marko Dragic. You need to arrive during nighttime for the mission to progress. Loot the lantern and head out to search for the robot. Keep Distance From Mines. Dragic, an easter egg based on the famous inventor Nikola Tesla has many parallels to the real scientist. Sink all the ships and go back to the port. Watch the cut-scene during which the scientist “revives” his automaton (robot). You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. Rockstar. Both are from Serbia and both were active in the USA around the same time. The second submarine challenge is a little bit more difficult – you need to sink the marked ships before they reach the opposite part of the pond. The robot can be found to the far northwestern edge of the map. Either way, these should explain side missions disappearing in Red Dead Redemption 2 and get you outlaws back on the saddle and on with your side missions, which serve as … In each round, you need to destroy 4 battleships using the remote-controlled sub. Aron is up to date on all the daily happenings with regard to Red Dead Redemption 2 and that's why you'll find he posts most of the news here at RDR2.org. Weitere Guides und Tipps zu RDR2 findet ihr in unserer Komplettlösung zum Spiel. Every procedure must start with him using the detector (hold the aim button). Whether this is on purpose and the character pronounces his name anglicized to better fit in, or if it is a developer oversight is unknown. For the next part of this Stranger mission, you will have to wait till there is a thunderstorm. Keep moving until the detector’s lamp lights up completely (see the picture above). By Kirk McKeand, Friday, 21 December 2018 10:52 GMT Share on: Facebook Twitter Reddit. The mission marker should pop up over Marko’s lab in Doverhill during the night (between 10 PM and 5 AM, specifically) a whole day after your first encounter with the inventor. It's the one where he wants you to visit his lab at the northernmost point of the map. These Stranger Missions flesh out the world and introduce interesting characters, such as the Serbian inventor Marko Dragic. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse. It lies northwest of Annesburg. Read on for tips and tricks, walkthroughs, and more! 16. You won't get to meet him until Chapter 4, but don't worry -- he hangs around after the conclusion of the main story line. In early Chapter 4, a new Stranger can be met in western Saint Denis. Marko Dragic? Archived. To do so, you must return to the mining village of Colter, where the game prologue took place. In this guide, we’re going to explain how to complete 10 Stranger mission strands in RDR2. Speak with Marko Dragic – the man gives you a Detector and 3 Lightning Conductors. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse.Avoid the mines – they work like a magnet and can start to move slowly towards your boat. Marko Dragić, which would be the accurate spelling of the name, consistently mispronounces his own name. You can also find two notes from Dragic, a collector’s card and walerian (rare alchemical component). The next meeting with the professor is in Doverhill – go to the large building near the railway tracks in the northern part of the map. Has anyone else not been able to start the “A Bright Bouncing Boy-II” mission with Marco? Marcelle agrees to give the invention a c… But everytime I approach the area, the mission blip disappears and I cannot enter or do anything at his lab. Red Dead Redemption 2 – Marko Dragic Walkthrough, Red Dead Redemption 2 – The Widow of Willard’s Rest Walkthrough, Red Dead Redemption 2 – Castor’s Ridge Walkthrough, Red Dead Redemption 2 – Arcadia for Amateurs Walkthrough, Red Dead Redemption 2 – The Fine Art of Conversation Walkthrough. Remember to keep a safe distance from explosions. Not to mention our comprehensive cheat codes section. The second part of the mission is in the far north of New Hanover. This time around, Dragic asks you to set up lightning rods outside his lab to harness the power of the ongoing storm for a mystery project. To do this, activate the left one first, the right one second and the middle one last. All in all, then, there's plenty of reasons why side quests will disappear from Red Dead Redemption 2's world map. After completing all of Marko Dragic’s quests, return to his lab after 48 in-game hours have passed. How to Complete 10 Stranger Mission Strands in Red Dead Redemption 2. Arthur decides to help professor Marko Dragic in conducting his experiment. Head to the park located southwest of Saint Denis to trigger a cutscene. He's locked himself into his workshop and communicates with Arthur via microphone. You can first find him at the large lake in St. Denis, left of the horse stable, during the day. Upon taking on Marko Dragic's Magic Quest in Saint Denis - which is one of the 10 Strangers side quests that can be found throughout the game - you will be granted access to the Doverhill laboratory. Find all Chapter 4 storyline missions available in Red Dead Redemption 2 (RDR2) in this comprehensive list! Erst dann könnt ihr „Ein kluger Junge“ starten. Like in the original Red Dead Redemption, various individuals throughout the game world in Red Dead Redemption 2 will rope you into their own quests. Then start climbing to the top of a neighboring mountain. You need to manipulate the levers so that all the lights are on at the same time. 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